USA 3v3 Information

United Speedsoft Association 3v3
Scoring Points: Offense (Flag Possession)
1 Point - End Round with Flag in Zone 1
3 Points - End Round with Flag in Zone 2
6 points - End Round with Flag in Zone 3
11 Points - Hang Flag on opposing team wall within breakout box
Multiplier
Multiply your flag position points by how many players you had left at the end of the round
-6 Points - Defense gets flag turnover while flag is in Zone 0
33 Points - Max points available per ROUND on Offense
Scoring Points: Defense
1 Point
Flag Turnover in offense’ Zone 1
3 Points
Flag Turnover in offense’ Zone 2
6 points
Flag Turnover in offense’ Zone 3
6 Points
Max points available per ROUND on Defense
Penalty Point Deduction
-10 Points - 1st Minor Penalty
-10 Points - 2nd Minor Penalty
-15 Points - 3rd Minor Penalty, Plus player sits out rest of match
-15 Points - 1st Major Penalty
-15 Points - 2nd Major Penalty
-25 Points - 3rd Major Penalty, plus player sits rest of match PLUS entire next match
Match Details: The Match consists of 5, 2 minute Rounds.
- Captains flip coin to determine who gets first possession & loser gets to choose which side for the ENTIRE match
- 10 second countdown begins
- START Buzzer begins the 2 minute round
- OFFENSE: Attempt to progress the flag down the field as far as possible with as many bodies up as possible
- DEFENSE: Attempt to eliminate as many opposing players as possible and gain possession of flag by grabbing dropped flag (Flag Turnover)
- ELIMINATION Buzzer sounds when a team hits their button indicating their entire team has been eliminated
- END GAME Buzzer sounds three seconds after the ELIMINATION buzzer which will end that round. During those three seconds, the flag is still in play.
- Alternatively, END GAME buzzer will sound at the end of 2 minutes if neither team has been completely eliminated OR if a hang is made by either team OR if defense gets Flag Turnover
Minor Penalties:
- False Start
- The player breaks out and/or shoots their gun before the buzzer. Players may “reset” themselves by going back to the wall & touching gun to wall to break out & avoid the penalty.
- No Call hit on padded material
- Player is hit on arm pads, knee pads, belt, loose jersey, shoes, while sliding, etc
- Blind Firing
- Gun must be within the players mask profile and facing forward
- Slow Dead Man
- Player MUST jog or run off the field with hand immediately after being shot out
- Taking Flag Off Field
- The flag may NEVER be removed off the field by any player, at any point. Only Referees may remove the flag from the field.
- Late Flag Drop
- Player continues to move down the field with the flag after being eliminated
Major Penalties:
- “Unauthorized FPS”
- If gun is chrono’d after match start and is shooting above 1.1Joule or below .9Joule
- No Call hit on Non-padded areas
- The player is hit on Mask/head, upper body, hands, unpadded legs, gun, etc.
- Unsportsmanlike Conduct
- purposely overshooting, referee interference, cussing out players including teammates, fighting or threatening to fight, racism, profanity, lewd language or behaviour, blatant drug/alcohol use, and more. Referees & hosts reserve the right to use their discretion for behaviour not listed above.
- Dead Man Talking
- Players are not to speak to refs or in-play players after being eliminated. This includes communication from the sidelines, windows during the game.
- Early Buzzer
- Hitting the buzzer before all teammates are declared as out
- Referee Influencing & Interfereing
- Players may not call out to referees during the game. Sentences like “Get him out” “go get him ref” “you didn't see that ref?” will be considered ref influencing
- Stopping a ref from pulling a player or deliberately getting in the way of a ref to cause he/she to not do their job
- Intentional self elimination
- Calling yourself out without being hit by a BB
- Blind Fire Elimination
- If a player blind fires and eliminates another player while blind firing
Penalty Information:
- Penalties will be served immediately and by the player who committed the penalty.
- Player must serve penalty in penalty box
- Multiple players may be required to serve penalties at the same time. If a team is unable to line up before a round, that Round will be forfeited and the opposing team will be awarded max points
- Penalties are accumulated & tracked through the entire tournament Ex: If an individual player received two minor penalties during a match, when a new match starts, they still have those previously earned penalties.
- Once a player serves their 3rd Penalty, the count starts over for that player.
General League Rules:
- All replicas must be chrono’d before each Match and shoot between .9 and 1.1 Joules before each match
- Rosters are limited to 3 people, whose combined ranking may only add UP TO 10
- Equipment & Gear Requirements
- Players are required to have a tracer on the end of their gun or a hop-up based tracer
- Field BB’s Only (.25g tracer BB’s) Must be purchased at EA
- Players are required to have a jersey with their name/callsign and a number on the back of the jersey. Teams do NOT need to have matching Jerseys
- Player must have ANSI rated full face mask
- Equipment & Gear Not Permitted
- Flashlights, grenades, grenade launchers, RPG’s, Drum mags, dummy knife
- Friendly fire counts as an elimination and enemy team will be awarded elimination point
- While holding flag, it must be visible to referees at all times
- At Breakout, all players replicas must be touching wall, within the designated breakout space
- Only Captains may speak to the head ref.
- No moving barriers on purpose
- If a player is hit and quickly turns to shoot the person who hit them, that is NOT a trade. Trades are ONLY if both players are facing each other and shooting at the same time.
- All ref calls are final & challenges are not accepted
2026 DISCLAIMER: Rules may be added throughout the season to accommodate issues that may arise.
