USA 3v3 Information

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United Speedsoft Association 3v3 



Scoring Points: Offense (Flag Possession)

1 Point - End Round with Flag in Zone 1

3 Points - End Round with Flag in Zone 2

6 points - End Round with Flag in Zone 3

11 Points - Hang Flag on opposing team wall within breakout box

Multiplier

Multiply your flag position points by how many players you had left at the end of the round

-6 Points - Defense gets flag turnover while flag is in Zone 0

33 Points - Max points available per ROUND on Offense


Scoring Points: Defense

1 Point

Flag Turnover in offense’ Zone 1

3 Points

Flag Turnover in offense’ Zone 2

6 points

Flag Turnover in offense’ Zone 3

6 Points

Max points available per ROUND on Defense


Penalty Point Deduction

-10 Points - 1st Minor Penalty

-10 Points - 2nd Minor Penalty

-15 Points - 3rd Minor Penalty, Plus player sits out rest of match

-15 Points - 1st Major Penalty

-15 Points - 2nd Major Penalty

-25 Points - 3rd Major Penalty, plus player sits rest of match PLUS entire next match



Match Details: The Match consists of 5, 2 minute Rounds.

  • Captains flip coin to determine who gets first possession & loser gets to choose which side for the ENTIRE match
  • 10 second countdown begins
  • START Buzzer begins the 2 minute round
  • OFFENSE: Attempt to progress the flag down the field as far as possible with as many bodies up as possible
  • DEFENSE: Attempt to eliminate as many opposing players as possible and gain possession of flag by grabbing dropped flag (Flag Turnover) 
  • ELIMINATION Buzzer sounds when a team hits their button indicating their entire team has been eliminated
  • END GAME Buzzer sounds three seconds after the ELIMINATION buzzer which will end that round. During those three seconds, the flag is still in play.
  • Alternatively, END GAME buzzer will sound at the end of 2 minutes if neither team has been completely eliminated OR if a hang is made by either team OR if defense gets Flag Turnover 



Minor Penalties:

  • False Start
  • The player breaks out and/or shoots their gun before the buzzer. Players may “reset” themselves by going back to the wall & touching gun to wall to break out & avoid the penalty.
  • No Call hit on padded material
  • Player is hit on arm pads, knee pads, belt, loose jersey, shoes, while sliding, etc
  • Blind Firing
  • Gun must be within the players mask profile and facing forward
  • Slow Dead Man
  • Player MUST jog or run off the field with hand immediately after being shot out 
  • Taking Flag Off Field
  • The flag may NEVER be removed off the field by any player, at any point. Only Referees may remove the flag from the field.
  • Late Flag Drop 
  • Player continues to move down the field with the flag after being eliminated


Major Penalties:

  • “Unauthorized FPS”
  • If gun is chrono’d after match start and is shooting above 1.1Joule or below .9Joule
  • No Call hit on Non-padded areas
  • The player is hit on Mask/head, upper body, hands, unpadded legs, gun, etc.
  • Unsportsmanlike Conduct
  • purposely overshooting, referee interference, cussing out players including teammates, fighting or threatening to fight, racism, profanity, lewd language or behaviour, blatant drug/alcohol use, and more. Referees & hosts reserve the right to use their discretion for behaviour not listed above.
  • Dead Man Talking
  • Players are not to speak to refs or in-play players after being eliminated. This includes communication from the sidelines, windows during the game.
  • Early Buzzer
  • Hitting the buzzer before all teammates are declared as out
  • Referee Influencing & Interfereing
  • Players may not call out to referees during the game. Sentences like “Get him out” “go get him ref” “you didn't see that ref?” will be considered ref influencing
  • Stopping a ref from pulling a player or deliberately getting in the way of a ref to cause he/she to not do their job
  • Intentional self elimination
  • Calling yourself out without being hit by a BB
  • Blind Fire Elimination
  • If a player blind fires and eliminates another player while blind firing 


Penalty Information:

  • Penalties will be served immediately and by the player who committed the penalty. 
  • Player must serve penalty in penalty box 
  • Multiple players may be required to serve penalties at the same time. If a team is unable to line up before a round, that Round will be forfeited and the opposing team will be awarded max points 
  • Penalties are accumulated & tracked through the entire tournament Ex: If an individual player received two minor penalties during a match, when a new match starts, they still have those previously earned penalties.
  • Once a player serves their 3rd Penalty, the count starts over for that player.


General League Rules: 

  • All replicas must be chrono’d before each Match and shoot between .9 and 1.1 Joules before each match
  • Rosters are limited to 3 people, whose combined ranking may only add UP TO 10
  • Equipment & Gear Requirements
  • Players are required to have a tracer on the end of their gun or a hop-up based tracer 
  • Field BB’s Only (.25g tracer BB’s) Must be purchased at EA 
  • Players are required to have a jersey with their name/callsign and a number on the back of the jersey. Teams do NOT need to have matching Jerseys
  • Player must have ANSI rated full face mask
  • Equipment & Gear Not Permitted
  • Flashlights, grenades, grenade launchers, RPG’s, Drum mags, dummy knife 
  • Friendly fire counts as an elimination and enemy team will be awarded elimination point 
  • While holding flag, it must be visible to referees at all times
  • At Breakout, all players replicas must be touching wall, within the designated breakout space
  • Only Captains may speak to the head ref.
  • No moving barriers on purpose
  • If a player is hit and quickly turns to shoot the person who hit them, that is NOT a trade. Trades are ONLY if both players are facing each other and shooting at the same time. 
  • All ref calls are final & challenges are not accepted





2026 DISCLAIMER:  Rules may be added throughout the season to accommodate issues that may arise.