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    <title>extreme-airsoft-20260119210725</title>
    <link>https://www.extremeairsoftri.com</link>
    <description />
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      <title>Tactical Airsoft Play Near Newport, RI</title>
      <link>https://www.extremeairsoftri.com/tactical-airsoft-play-near-newport-ri</link>
      <description>Extreme Airsoft delivers tactical airsoft play near Newport, RI with indoor arenas, staff-supervised scenarios, and rental gear for players of all levels.</description>
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        Tactical Airsoft Play Near Newport, RI
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         Extreme Airsoft offers tactical airsoft play near Newport, RI with indoor arenas, staff-supervised scenarios, and rental equipment for players seeking structured, fast-paced action.
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        What Makes Tactical Scenarios Different from Casual Games?
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          Tactical scenarios emphasize objective completion, team coordination, and strategic movement rather than simple elimination rounds.
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         Games feature missions such as bomb defusal, hostage rescue, or zone control that require communication and planning. Teams assign roles like entry fragger, support gunner, or overwatch to maximize effectiveness. Success depends on coordination and map awareness, not just individual shooting skill.
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         Staff design scenarios to challenge decision-making and encourage teamwork. Each mission includes a briefing that explains objectives, boundaries, and win conditions. This structure appeals to players who enjoy problem-solving and realistic military-style gameplay.
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        Can Beginners Join Tactical Scenarios?
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         Beginners can participate in tactical scenarios after receiving a safety briefing and basic gameplay instruction from staff.
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         New players learn essential tactics such as cover use, communication calls, and movement patterns before entering the arena. Experienced teammates often guide newcomers during games to build confidence and understanding. Staff monitor matches to ensure everyone follows safety rules and understands their role.
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           Tactical play introduces beginners to deeper airsoft strategy beyond simple shooting. The structured format helps
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          new players
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           contribute meaningfully to their team even without advanced skills. This inclusive approach builds a stronger local airsoft community around Newport and South Kingstown.
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        How Does Arena Layout Support Tactical Play?
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         Multiple indoor arenas feature varied layouts with barriers, elevation changes, and concealment points that support diverse tactical approaches.
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         Layouts include close-quarters corridors, open engagement zones, and elevated positions that reward different play styles. Teams adapt strategies based on the arena configuration and mission objectives. Cover placement forces players to move deliberately and communicate sightlines.
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         Controlled indoor lighting maintains visibility while creating shadows and angles for flanking maneuvers. Staff rotate arena setups periodically to keep scenarios fresh for repeat visitors. This variety prevents predictable strategies and encourages creative problem-solving during each session.
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        What Role Does Aquidneck Island Geography Play for Newport Players?
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         Newport sits on Aquidneck Island, requiring bridge crossings to reach mainland Rhode Island facilities like Extreme Airsoft in South Kingstown.
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         Players traveling from Newport use the Pell Bridge to access Route 138 West, connecting to Route 1 South toward South Kingstown. Drive time typically ranges from thirty to forty minutes depending on traffic and departure location on the island. Bridge tolls and seasonal tourist traffic can affect travel time during summer months.
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         The indoor facility removes weather concerns that affect outdoor fields, making the trip worthwhile regardless of coastal wind or rain. Proximity to other southern Rhode Island communities often means Newport players encounter familiar faces and build connections within the regional airsoft community.
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         Extreme Airsoft combines tactical scenarios, versatile arena layouts, and staff support to deliver engaging airsoft experiences for Newport players. The structured gameplay fosters teamwork and strategic thinking beyond casual shooting.
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         Discover tactical airsoft scenarios with rental gear and expert supervision by calling Extreme Airsoft at 401-789-1987 to confirm your session near Newport, RI.
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&lt;/div&gt;</content:encoded>
      <pubDate>Sun, 26 Apr 2026 13:15:00 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/tactical-airsoft-play-near-newport-ri</guid>
      <g-custom:tags type="string">play,airsoft,ri,newport,indoor,tactical,scenarios</g-custom:tags>
    </item>
    <item>
      <title>EA Fest 2026</title>
      <link>https://www.extremeairsoftri.com/save-the-date-ea-fest-2026</link>
      <description>EA Fest 2026</description>
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          Mark Your Calendars!
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          EA Fest is a three day event that celebrates Extreme Airsoft's Anniversary by bringing together the industry for influencer meet &amp;amp; greets, vendor deals, special games, tournaments, sales, raffles, giveaways, food trucks, live music, and so so much more! This is an entire weekend with something for everyone so grab the family and make a trip of it! September is an amazing time to be in Rhode Island and we truly offer a weekend you will not forget!
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      <pubDate>Fri, 17 Apr 2026 19:01:27 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/save-the-date-ea-fest-2026</guid>
      <g-custom:tags type="string">airsoft,EA Fest,indoor,arena,events</g-custom:tags>
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    </item>
    <item>
      <title>USA 1v1</title>
      <link>https://www.extremeairsoftri.com/usa-1v1</link>
      <description />
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          USA 1v1 Information
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  &lt;img src="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/3.png" alt="USA Tournament Dates"/&gt;&#xD;
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    &lt;a href="https://irp.cdn-website.com/a7615ab6/files/uploaded/USA+1v1.pdf" target="_blank"&gt;&#xD;
      
          DOWNLOAD 1v1 RULESET
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    &lt;a href="https://www.extremeairsoftshop.com/products/u-s-a-1v1-tournaments?_pos=1&amp;amp;_psq=1V1&amp;amp;_ss=e&amp;amp;_v=1.0" target="_blank"&gt;&#xD;
      
          Register Now!
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          United Speedsoft Association 1v1
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          1 Point - Eliminate opposing player
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          1 Point/Target - Shoot or hit target(s)
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          5 Points - Find Flag First
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          5 Points - Hang Flag on opposing team wall within breakout box
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          16 Points - Max points available per ROUND 
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          Penalty Point Deduction
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           -5 Points
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          1st Minor
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           Penalty
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           -10 Points
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          2nd Minor Penalty
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          - Plus Forfeit rest of match, opponent awarded max points for remaining rounds
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           -10 Points
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          Major
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           Penalty- Plus Forfeit rest of match, opponent awarded max points for remaining rounds
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          Match Details: The Match consists of 3, 30 second Rounds.
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           Players flip coin to determine who gets to choose which side for the ENTIRE match
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           Players replica of choice is placed on the field at HOME
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           Player starts out in deadbox with mag or mag adapter in hand
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           Flag is hidden from players somewhere in Center Zone 
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           10 second countdown begins
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           START Buzzer begins the 30 second round
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           Players battle to earn as many points as possible during each round
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           END GAME buzzer will sound at the end of 30 seconds 
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          Minor Penalties:
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           False Start
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           The player breaks out before the buzzer. Players may “reset” themselves by going back to the start &amp;amp; to avoid the penalty.
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           No Call hit on padded material
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           Player is hit on arm pads, knee pads, belt, loose jersey, shoes, while sliding, etc
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           Blind Firing
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           See Graphic below.
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           Slow Dead Man
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           Player MUST jog or run off the field with hand immediately after being shot out 
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           Taking Flag Off Field
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           The flag may NEVER be removed off the field by any player, at any point. Only Referees may remove the flag from the field.
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           Late Flag Drop 
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           Player continues to move down the field with the flag after being eliminated
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          Major Penalties:
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           “Unauthorized FPS”
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           If gun is chrono’d after match start and is shooting above 1.1Joule or below .9Joule
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           No Call Hit on Non-padded areas
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           The player is hit on Mask/head, upper body, hands, unpadded legs, gun, etc.
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           Unsportsmanlike Conduct
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           Purposely overshooting, referee interference, cussing out players including teammates, fighting or threatening to fight, racism, profanity, lewd language or behaviour, blatant drug/alcohol use, and more. Referees &amp;amp; hosts reserve the right to use their discretion for behaviour not listed above.
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           Dead Man Talking
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           Players are not to speak to refs or in-play players after being eliminated. This includes communication from the sidelines, windows during the game.
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           Referee Influencing &amp;amp; Interfereing
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           Players may not call out to referees during the game. Sentences like “Get him out” “go get him ref” “you didn't see that ref?” will be considered ref influencing
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           Stopping a ref from pulling a player or deliberately getting in the way of a ref to cause he/she to not do their job
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           Intentional Self Elimination
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           Calling yourself out without being hit by a BB
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           Blind Fire Elimination
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           If a player blind fires and eliminates another player while blind firing 
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          Penalty Information:
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           Penalties are reset per match. Penalties do not carry over to the next match.
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          General League Rules: 
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           All replicas must be chrono’d before each Match and shoot between .9 and 1.1 Joules 
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           Equipment &amp;amp; Gear Requirements
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    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are required to have a tracer on the end of their gun or a hop-up based tracer 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Field BB’s Only (.25g tracer BB’s) Must be purchased at EA 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are required to have a jersey with their name/callsign and a number on the back of the jersey
          &#xD;
      &lt;/span&gt;&#xD;
      &lt;strong&gt;&#xD;
        
           .
          &#xD;
      &lt;/strong&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Teams do NOT need to have matching Jerseys
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player must have ANSI rated full face mask
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Equipment &amp;amp; Gear Not Permitted
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Flashlights, grenades, grenade launchers, RPG’s, Drum mags, dummy knife 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           While holding flag, it must be visible to referees at all times
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No moving barriers on purpose
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           If a player is hit and quickly turns to shoot the person who hit them, that is NOT a trade. Trades are ONLY if both players are facing each other and shooting at the same time. 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           All ref calls are final &amp;amp; challenges are not accepted unless the referees wish to accept
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          2026 DISCLAIMER:  Rules may be added throughout the season to accommodate issues that may arise.
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/Copy+of+Extreme+Speed+League.png" length="236277" type="image/png" />
      <pubDate>Fri, 27 Mar 2026 22:44:12 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/usa-1v1</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/Copy+of+Extreme+Speed+League.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/Copy+of+Extreme+Speed+League.png">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>USA 3v3</title>
      <link>https://www.extremeairsoftri.com/usa-3v3</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
          USA 3v3 Information
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/3.png" alt="USA Tournament Dates"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;a href="https://irp.cdn-website.com/a7615ab6/files/uploaded/USA+3v3.pdf" target="_blank"&gt;&#xD;
      
          DOWNLOAD 3v3 RULESET
         &#xD;
    &lt;/a&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;a href="https://www.extremeairsoftshop.com/products/u-s-a-3v3-tournaments?_pos=1&amp;amp;_psq=3v3&amp;amp;_ss=e&amp;amp;_v=1.0" target="_blank"&gt;&#xD;
      
          Register Now!
         &#xD;
    &lt;/a&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          United Speedsoft Association 3v3
         &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Scoring Points: Offense (Flag Possession)
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          1 Point - End Round with Flag in Zone 1
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          3 Points - End Round with Flag in Zone 2
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          6 points - End Round with Flag in Zone 3
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          11 Points - Hang Flag on opposing team wall within breakout box
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Multiplier
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Multiply your flag position points by how many players you had left at the end of the round
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          -6 Points - Defense gets flag turnover while flag is in Zone 0
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          33 Points - Max points available per ROUND on Offense
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Scoring Points: Defense
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          1 Point
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Flag Turnover in offense’ Zone 1
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          3 Points
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Flag Turnover in offense’ Zone 2
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          6 points
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Flag Turnover in offense’ Zone 3
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          6 Points
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Max points available per ROUND on Defense
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Penalty Point Deduction
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -10 Points - 1st
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Minor
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -10 Points - 2nd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Minor
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -15 Points - 3rd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Minor
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty, Plus player sits out rest of match
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -15 Points - 1st
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Major
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -15 Points - 2nd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Major
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -25 Points - 3rd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Major
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty, plus player sits rest of match PLUS entire next match
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Match Details: The Match consists of 5, 2 minute Rounds.
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;strong&gt;&#xD;
        
           Captains flip coin to determine who gets first possession &amp;amp; loser gets to choose which side for the ENTIRE match
          &#xD;
      &lt;/strong&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           10 second countdown begins
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           START Buzzer begins the 2 minute round
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           OFFENSE: Attempt to progress the flag down the field as far as possible with as many bodies up as possible
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           DEFENSE: Attempt to eliminate as many opposing players as possible and gain possession of flag by grabbing dropped flag (Flag Turnover) 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           ELIMINATION Buzzer sounds when a team hits their button indicating their entire team has been eliminated
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           END GAME Buzzer sounds three seconds after the ELIMINATION buzzer which will end that round. During those three seconds, the flag is still in play.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Alternatively, END GAME buzzer will sound at the end of 2 minutes if neither team has been completely eliminated OR if a hang is made by either team OR if defense gets Flag Turnover 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Minor Penalties:
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           False Start
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           The player breaks out and/or shoots their gun before the buzzer. Players may “reset” themselves by going back to the wall &amp;amp; touching gun to wall to break out &amp;amp; avoid the penalty.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No Call hit on padded material
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player is hit on arm pads, knee pads, belt, loose jersey, shoes, while sliding, etc
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Blind Firing
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Gun must be within the players mask profile and facing forward
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Slow Dead Man
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player MUST jog or run off the field with hand immediately after being shot out 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Taking Flag Off Field
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           The flag may NEVER be removed off the field by any player, at any point. Only Referees may remove the flag from the field.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Late Flag Drop 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player continues to move down the field with the flag after being eliminated
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Major Penalties:
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           “Unauthorized FPS”
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           If gun is chrono’d after match start and is shooting above 1.1Joule or below .9Joule
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No Call hit on Non-padded areas
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           The player is hit on Mask/head, upper body, hands, unpadded legs, gun, etc.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Unsportsmanlike Conduct
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           purposely overshooting, referee interference, cussing out players including teammates, fighting or threatening to fight, racism, profanity, lewd language or behaviour, blatant drug/alcohol use, and more. Referees &amp;amp; hosts reserve the right to use their discretion for behaviour not listed above.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Dead Man Talking
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are not to speak to refs or in-play players after being eliminated. This includes communication from the sidelines, windows during the game.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Early Buzzer
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Hitting the buzzer before all teammates are declared as out
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Referee Influencing &amp;amp; Interfereing
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players may not call out to referees during the game. Sentences like “Get him out” “go get him ref” “you didn't see that ref?” will be considered ref influencing
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Stopping a ref from pulling a player or deliberately getting in the way of a ref to cause he/she to not do their job
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Intentional self elimination
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Calling yourself out without being hit by a BB
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Blind Fire Elimination
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           If a player blind fires and eliminates another player while blind firing 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Penalty Information:
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalties will be served immediately and by the player who committed the penalty. 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player must serve penalty in penalty box 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Multiple players may be required to serve penalties at the same time. If a team is unable to line up before a round, that Round will be forfeited and the opposing team will be awarded max points 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalties are accumulated &amp;amp; tracked through the entire tournament Ex: If an individual player received two minor penalties during a match, when a new match starts, they still have those previously earned penalties.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Once a player serves their 3rd Penalty, the count starts over for that player.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          General League Rules: 
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           All replicas must be chrono’d before each Match and shoot between .9 and 1.1 Joules before each match
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Rosters are limited to 3 people, whose combined ranking may only add UP TO 10
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Equipment &amp;amp; Gear Requirements
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are required to have a tracer on the end of their gun or a hop-up based tracer 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Field BB’s Only (.25g tracer BB’s) Must be purchased at EA 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are required to have a jersey with their name/callsign and a number on the back of the jersey
          &#xD;
      &lt;/span&gt;&#xD;
      &lt;strong&gt;&#xD;
        
           .
          &#xD;
      &lt;/strong&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Teams do NOT need to have matching Jerseys
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player must have ANSI rated full face mask
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Equipment &amp;amp; Gear Not Permitted
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Flashlights, grenades, grenade launchers, RPG’s, Drum mags, dummy knife 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Friendly fire counts as an elimination and enemy team will be awarded elimination point 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           While holding flag, it must be visible to referees at all times
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           At Breakout, all players replicas must be touching wall, within the designated breakout space
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Only Captains may speak to the head ref.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No moving barriers on purpose
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           If a player is hit and quickly turns to shoot the person who hit them, that is NOT a trade. Trades are ONLY if both players are facing each other and shooting at the same time. 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           All ref calls are final &amp;amp; challenges are not accepted
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          2026 DISCLAIMER:  Rules may be added throughout the season to accommodate issues that may arise.
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/CopyofExtremeSpeedLeague_1.png" length="261900" type="image/png" />
      <pubDate>Fri, 27 Mar 2026 22:44:11 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/usa-3v3</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/CopyofExtremeSpeedLeague_1.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/CopyofExtremeSpeedLeague_1.png">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>USA 5v5</title>
      <link>https://www.extremeairsoftri.com/usa-5v5</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
          USA 5v5 Information
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/3.png" alt="USA Tournament Dates"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;a href="https://irp.cdn-website.com/a7615ab6/files/uploaded/USA+5v5.pdf" target="_blank"&gt;&#xD;
      
          DOWNLOAD 5v5 RULESET
         &#xD;
    &lt;/a&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;a href="https://www.extremeairsoftshop.com/products/u-s-a-5v5-tournaments?_pos=1&amp;amp;_psq=5v5&amp;amp;_ss=e&amp;amp;_v=1.0" target="_blank"&gt;&#xD;
      
          Register Here!
         &#xD;
    &lt;/a&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          United Speedsoft Association 5v5
         &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           
         &#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Scoring Points
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          1 Point Each - Eliminating Opposing Team Members
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          3 Points - First to grab the flag from center while staying alive
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          5 points - Hang the flag on opposing wall within breakout box
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          10 points - If player who grabs flag first is the same player to hang flag
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          23 Points - Max points available per ROUND
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Penalty Point Deduction
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -5 Points - 1st
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Minor
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -5 Points - 2nd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Minor
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -10 Points - 3rd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Minor
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty, Plus player sits out rest of match
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -10 Points - 1st
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Major
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -10 Points - 2nd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Major
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           -20 Points - 3rd
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Major
         &#xD;
    &lt;/strong&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalty, plus player sits rest of match PLUS entire next match
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Match Details: The Match consists of 5, 2 minute Rounds.
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Captains flip a coin to choose what side they start on for the ENTIRE match.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;strong&gt;&#xD;
        
           Flag is placed on center bunker at the start of every round
          &#xD;
      &lt;/strong&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           10 second countdown begins
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           START Buzzer begins the 2 minute round
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           SECOND Buzzer will sound randomly within the first 20 second which permits player to advance into the “Center Zone”
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players battle to be the first to grab the flag, while trying to eliminate as many opposing players as possible and hang the flag on the opposing wall
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           ELIMINATION Buzzer sounds when a team hits their button indicating their entire team has been eliminated
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           END GAME Buzzer sounds three seconds after the ELIMINATION buzzer which will end that round. During those three seconds, the flag is still in play.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Alternatively, END GAME buzzer will sound at the end of 2 minutes if neither team has been completely eliminated OR if a hang is made by either team
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      
          Minor Penalties:
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           False Start
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player breaks out and/or shoots their gun before the buzzer. Player may “reset” themselves by going back to the wall &amp;amp; touching gun to wall to break out &amp;amp; avoid the penalty.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No Call Minor
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player is hit on arm pads, knee pads, belt, loose jersey, shoes, while sliding, gun, etc
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Blind Firing
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Gun must be within green box on image shown below
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Slow Dead Man
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player MUST jog or run off the field with hand up immediately after being shot out 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Taking Flag Off Field
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           The flag may NEVER be removed off the field by any player, at any point. Only Referees may remove the flag from the field.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Being in Center Zone before Buzzer 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player advances into the “Center Zone” before the SECOND buzzer
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Late Flag Drop 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player continues to move down the field with the flag after being eliminated
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Major Penalties:
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           “Unauthorized FPS”
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           If gun is chrono’d after match start and is shooting above 1.1Joule or below .9Joule
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No Call Major
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player is hit on Mask/head, upper body, hands, unpadded legs, etc.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Unsportsmanlike Conduct
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Purposely overshooting, cussing out players including teammates, fighting or threatening to fight, racism, profanity, lewd language or behaviour, blatant drug/alcohol use, and more. Referees &amp;amp; host reserve the right to use their discretion for behaviour not listed above.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Dead Man Talking
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are not to speak to refs or in-play players after being eliminated. This includes communication from the sidelines, windows during the game.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Early Buzzer
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Hitting the buzzer before all teammates are declared as out
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Referee Influencing &amp;amp; Interfereing
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players may not call out to referees during the game. Sentences like “Get him out” “go get him ref” “you didn't see that ref?” will be considered ref influencing or other similar phrases determined by the head referee/referee’s 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Stopping a ref from pulling a player or deliberately getting in the way of a ref to cause he/she to not do their job
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Intentional self elimination
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Calling yourself out without being hit by a BB
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Blind Fire Elimination
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           If a player blind fires and eliminates another player while blind firing 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          Penalty Information:
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalties will be served immediately and by the player who committed the penalty
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player must serve penalty in penalty box 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Multiple players may be required to serve penalties at the same time. If a team is unable to line up before a round, that Round will be forfeited and the opposing team will be awarded max points 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Penalties are accumulated &amp;amp; tracked through the entire tournament Ex: If an individual player received two minor penalties during a match, when a new match starts, they still have those previously earned penalties.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Once a player serves their 3rd Penalty, the count starts over for that player.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          General League Rules: 
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           All replicas must be chrono’d before each Match and shoot between .9 and 1.1 Joules before each match
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Rosters are limited to 5 people, whose combined ranking may only add UP TO 16
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Equipment &amp;amp; Gear Requirements
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No more than 3 Rifles on the field at a time
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are required to have a tracer on the end of their gun or a hop-up based tracer 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Field BB’s Only (.25g tracer BB’s) Must be purchased at EA 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Players are required to have a jersey with their name/callsign and a number on the back of the jersey
          &#xD;
      &lt;/span&gt;&#xD;
      &lt;strong&gt;&#xD;
        
           .
          &#xD;
      &lt;/strong&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Teams do NOT need to have matching Jerseys
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Player must have ANSI rated full face mask
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Equipment &amp;amp; Gear Not Permitted
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Flashlights, grenades, grenade launchers, RPG’s, drum mags, dummy knife 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Friendly fire counts as an elimination and enemy team will be awarded elimination point 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           While holding flag, it must be visible to referees at all times
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           At Breakout, all players replicas must be touching wall, within the designated breakout space
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Only Captains may speak to the head ref.
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           No moving barriers on purpose
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           If a player is hit and quickly turns to shoot the person who hit them, that is NOT a trade. Trades are ONLY if both players are facing each other and shooting at the same time. 
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
           All ref calls are final &amp;amp; challenges are not accepted
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;strong&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
          2026 DISCLAIMER:  Rules may be added throughout the season to accommodate issues that may arise.
         &#xD;
    &lt;/strong&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Fri, 27 Mar 2026 22:44:09 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/usa-5v5</guid>
      <g-custom:tags type="string">play,airsoft</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/Copy_of_Extreme_Speed_League_2_257afc7a-d049-4f13-9884-3ad4b7b92948+%281%29.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/Copy_of_Extreme_Speed_League_2_257afc7a-d049-4f13-9884-3ad4b7b92948+%281%29.png">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Airsoft Gun Repair and Upgrades in Warwick, RI</title>
      <link>https://www.extremeairsoftri.com/airsoft-gun-repair-and-upgrades-in-warwick-ri</link>
      <description>Extreme Airsoft offers airsoft gun repair and upgrades in Warwick, RI with experienced technicians, diagnostics, and performance tuning for all players.</description>
      <content:encoded>&lt;h1&gt;&#xD;
  
        Airsoft Gun Repair and Upgrades in Warwick, RI
       &#xD;
&lt;/h1&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Extreme Airsoft provides on-site airsoft gun repair and upgrades for Warwick, RI players with diagnostics, part replacements, and performance tuning by experienced technicians.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        Which Repairs Does the Tech Department Handle?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         The Tech Department performs diagnostics, part replacements, gearbox servicing, hop-up adjustments, and electrical troubleshooting for electric and gas airsoft guns.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Technicians start with a performance test to identify issues such as low velocity, feeding problems, or inconsistent firing. Common repairs include replacing worn gears, broken springs, damaged pistons, and faulty motors. Gas guns receive valve cleaning, seal replacement, and leak diagnostics.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           Each
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;a href="/tech-department"&gt;&#xD;
      
          repair preserves
         &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      
          the functional lifespan of your equipment and restores reliable performance. Technicians use quality replacement parts compatible with your gun model. This local service eliminates the need to ship gear out of state and wait weeks for turnaround.
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        How Do Upgrades Improve Airsoft Gun Performance?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Upgrades enhance accuracy, range, rate of fire, or durability by replacing stock components with higher-performance parts.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Upgraded barrels and hop-up units improve shot consistency and effective range. High-torque motors and upgraded gears increase trigger response and cycling speed. Reinforced internal parts withstand the stress of upgraded springs and higher-velocity builds.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Technicians recommend upgrades based on your playing style and budget. Competitive players often prioritize precision and speed, while casual users focus on reliability. Each upgrade is installed and tested to confirm compatibility and performance before you leave the shop.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        Do You Need to Schedule Tech Appointments in Advance?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Scheduling ahead ensures technician availability and faster turnaround, especially during busy weekends and before major airsoft events.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Walk-in diagnostics are accepted when staff availability permits, but advance appointments guarantee dedicated time for your repair or upgrade. Turnaround depends on the complexity of the work and parts availability. Simple repairs may complete the same day, while custom builds require more time.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         You receive an estimate after the initial diagnostic so you understand costs before work begins. Communication throughout the process keeps you informed of progress and any unexpected findings. This transparency helps Warwick players plan around their equipment downtime.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        Why Is Local Tech Support Important for Rhode Island Players?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Local tech support in South Kingstown reduces turnaround time and shipping costs for Warwick and other Rhode Island airsoft players who need fast repairs.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Mailing guns to distant shops adds shipping fees, insurance costs, and wait times that can exceed two weeks. Local service allows you to drop off equipment, discuss issues directly with technicians, and pick up repaired gear without logistical complexity. Face-to-face consultation ensures technicians understand your performance goals and playing conditions.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Rhode Island humidity and temperature swings can affect seals and lubrication, making local expertise valuable for region-specific tuning. Proximity also supports follow-up adjustments if performance needs fine-tuning after initial repairs. This convenience keeps your gear ready for weekend play without extended downtime.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Extreme Airsoft extends equipment lifespan and optimizes performance through skilled repair and upgrade services. The on-site Tech Department supports both casual and competitive players across Warwick and nearby communities.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Restore your airsoft gun performance with professional diagnostics and upgrades by contacting Extreme Airsoft at 401-789-1987 to schedule your tech appointment today.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Fri, 27 Mar 2026 13:15:00 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/airsoft-gun-repair-and-upgrades-in-warwick-ri</guid>
      <g-custom:tags type="string">tech,airsoft,repair,ri,warwick,upgrades,maintenance</g-custom:tags>
    </item>
    <item>
      <title>Upcoming Events</title>
      <link>https://www.extremeairsoftri.com/upcoming-events</link>
      <description>Upcoming events you don't want to miss at Extreme</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          We've lined up some exciting events that we think you'll love. Mark your calendar! Here’s what’s coming up:
         &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           ﻿
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Can't wait to see you there!
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/1000017170.png" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          A community-focused event series by RandomGuyKev that pairs experienced players with rookies in a welcoming atmosphere. With no pre-registration needed, players can jump straight into the action and win gear from top brands like Elite Force and G&amp;amp;G. Plus, bringing a new player scores you extra raffle tickets—making it the perfect excuse to grow the sport and stack your chances of winning.
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           ﻿
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          March 14th, 11:00am, Extreme Airsoft
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/image002.png" alt=""/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Join us for an informal gathering where coffee meets community. Whether you're here to talk shop about VA benefits or check out what Airsoft is about, this event is for veterans.
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          March 11th, 11:00am, Extreme Airsoft
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Get more bang for your buck with Extreme Memberships.
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Store discounts, Free Fridays, Event Discounts and more.
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
          Check
         &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
           'em out
          &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a href="https://www.extremeairsoftshop.com/collections/memberships?_pos=1&amp;amp;_psq=memberships&amp;amp;_ss=e&amp;amp;_v=1.0" target="_blank"&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/Extreme+Airsoft+Memberships+%281000+x+1000+px%29.png" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a href="https://www.extremeairsoftshop.com/collections/united-speedsoft-association?_pos=1&amp;amp;_psq=united+speedsoft&amp;amp;_ss=e&amp;amp;_v=1.0" target="_blank"&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/a7615ab6/dms3rep/multi/ExtremeSpeedLeague_1000x1000px.png" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Fri, 06 Mar 2026 21:35:01 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/upcoming-events</guid>
      <g-custom:tags type="string">play,airsoft,providence,team-building,indoor,tactical,warwick,events,south kingstown,group</g-custom:tags>
    </item>
    <item>
      <title>Airsoft Birthday Parties in Providence, RI</title>
      <link>https://www.extremeairsoftri.com/airsoft-birthday-parties-in-providence-ri</link>
      <description>Extreme Airsoft hosts private airsoft birthday parties in Providence, RI with dedicated arena time, equipment rentals, and staff-supervised games for groups.</description>
      <content:encoded>&lt;h1&gt;&#xD;
  
        Airsoft Birthday Parties in Providence, RI
       &#xD;
&lt;/h1&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Extreme Airsoft hosts private airsoft birthday parties for Providence, RI groups with dedicated arena time, rental equipment, and staff supervision for teens and adults.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        What Does an Airsoft Party Include?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;a href="/parties"&gt;&#xD;
      
          Airsoft party packages
         &#xD;
    &lt;/a&gt;&#xD;
    &lt;span&gt;&#xD;
      
          include private arena access, equipment rentals, BBs, and staff-managed games tailored to your group size and skill level.
         &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Your group receives exclusive use of the arena during your reserved time slot. Staff provide a safety briefing, distribute rental guns and protective gear, and explain game formats before play begins. Packages cover enough ammunition for multiple rounds of action.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         You choose between elimination matches, objective-based scenarios, or team challenges depending on your group preferences. Staff referee each game to enforce rules and keep play fair. This structure lets you focus on celebrating while trained personnel handle setup and supervision.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        Can Mixed-Skill Groups Participate Together?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Yes, parties accommodate mixed-skill groups including first-timers and experienced players through balanced game formats and clear instruction.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Staff adjust game complexity based on participant experience during the briefing. New players learn basic movement and shooting techniques before entering the arena. Experienced participants receive reminders about safety zones and hit-calling standards.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Team assignments balance skill levels to keep matches competitive and fun for everyone. Referees watch for confusion and provide real-time coaching during games. This approach ensures both airsoft veterans and newcomers enjoy the party without frustration or safety concerns.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        How Do You Reserve a Party Slot?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Custom scheduling allows you to reserve preferred dates and times by contacting Extreme Airsoft directly to confirm availability.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Party slots fill quickly on weekends and during school vacation periods across Providence and surrounding Rhode Island communities. Early booking secures your chosen date and gives you time to finalize headcount and format preferences. Staff work with you to match group size with appropriate game types.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         You discuss equipment needs, participant ages, and any special requests during the reservation process. Confirmation details include arrival time, duration, and what to bring. This planning reduces day-of-event stress and ensures smooth check-in when your group arrives.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;h2&gt;&#xD;
  
        What Makes South Kingstown Accessible for Providence Groups?
       &#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         South Kingstown sits approximately thirty miles south of Providence, RI with direct highway access that simplifies group travel for birthday parties.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Route 1 and Interstate 95 provide clear routes from Providence to the facility without complicated navigation or tolls. Drive time typically ranges from thirty-five to forty-five minutes depending on traffic and departure point within Providence. Ample parking accommodates multiple vehicles for larger groups.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         The indoor location removes weather uncertainty that outdoor fields face, making it easier to commit to a date weeks in advance. Proximity to both Providence and other Rhode Island communities expands the pool of friends and family who can attend without excessive travel time.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Extreme Airsoft delivers supervised airsoft action with rental gear and dedicated arena time for birthday groups from Providence. The combination of private play and experienced staff creates a memorable high-energy celebration.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
         Plan your next birthday party with private arena access and full equipment rentals by calling Extreme Airsoft at 401-789-1987 to discuss scheduling and group details.
        &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Wed, 25 Feb 2026 13:15:00 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/airsoft-birthday-parties-in-providence-ri</guid>
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      <title>Indoor Airsoft Play Sessions in South Kingstown, RI</title>
      <link>https://www.extremeairsoftri.com/indoor-airsoft-play-sessions-in-south-kingstown-ri</link>
      <description>Extreme Airsoft offers indoor play sessions in South Kingstown, RI with multiple arenas, rental gear, and year-round action for all skill levels.</description>
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        Indoor Airsoft Play Sessions in South Kingstown, RI
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         Extreme Airsoft provides multiple indoor arenas in South Kingstown, RI with rental equipment, staff-supervised games, and year-round play for beginners and experienced players alike.
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        How Do Indoor Airsoft Arenas Work?
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          Indoor airsoft arenas
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           feature varied layouts designed for fast-paced matches, tactical scenarios, and casual walk-on games with clear safety briefings.
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         When you arrive, staff provide a safety orientation covering eye protection, shooting zones, and game rules. You receive rental airsoft guns, protective gear, and BBs if you do not bring your own equipment. Games rotate between objective-based missions and elimination rounds to keep each session fresh.
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         Staff enforce fair play and manage respawn timing to maintain balanced matches. Indoor settings eliminate weather delays and allow controlled lighting and barriers for realistic gameplay. This structure keeps action consistent whether you visit once or become a regular.
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        What Should First-Time Players Expect?
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         First-time players receive a complete equipment package, safety briefing, and game introduction before entering the arena.
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         You do not need prior experience or your own gear to participate. Rental packages include a functioning airsoft gun, face and eye protection, and enough ammunition for your session. Staff walk you through trigger discipline, magazine changes, and boundary rules in simple terms.
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         Games start with a clear objective explanation so you understand your role. You play alongside a mix of new and experienced participants, and referees monitor each round to answer questions and ensure safe play. Most first-timers feel comfortable after the first few minutes of action.
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        Which Gear Is Available for Rent?
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         Rental packages include airsoft guns, protective masks, and BBs for players without personal equipment.
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         All rental guns are inspected and chronographed before each session to meet safety velocity limits. Masks cover your full face and meet impact standards for airsoft use. Staff match gun models to your experience level and playing style.
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         You can upgrade to different models or request specific configurations if available. Rental gear undergoes regular cleaning and maintenance to ensure reliability. This accessibility lets groups with mixed experience levels participate together without requiring everyone to purchase equipment upfront.
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        How Does Rhode Island Weather Affect Indoor Play?
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         Indoor arenas in South Kingstown, RI eliminate weather-related cancellations common with outdoor airsoft fields across New England.
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         Rain, snow, and cold temperatures do not interrupt scheduled sessions or reduce visibility inside climate-controlled spaces. You avoid muddy conditions, frozen hands, and fog on goggles that often affect outdoor play from November through March. Consistent indoor temperatures keep equipment functioning properly and players comfortable.
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         This reliability makes planning weekend visits or birthday parties easier since you do not need to reschedule due to forecasts. Indoor play also extends the season for players who prefer not to brave Rhode Island winters outdoors.
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         Extreme Airsoft combines equipment access, structured games, and a welcoming environment for South Kingstown players seeking regular airsoft action. The indoor format supports year-round participation without the unpredictability of outdoor fields.
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         Experience staff-managed airsoft games with rental gear and safe arenas by calling Extreme Airsoft at 401-789-1987 to confirm your next session in South Kingstown, RI.
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&lt;/div&gt;</content:encoded>
      <pubDate>Mon, 26 Jan 2026 13:15:00 GMT</pubDate>
      <guid>https://www.extremeairsoftri.com/indoor-airsoft-play-sessions-in-south-kingstown-ri</guid>
      <g-custom:tags type="string">play,airsoft,ri,indoor,arena,south kingstown,rental</g-custom:tags>
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